![]() You will want this one at 120 for the boost in word of death damage and in duration of gift of life. If you can remember to use the healing stone (I never do.), it is very handy in a pinch. (Works great at EM events, medusa and proxy.) Hail Storm is good also - it deals cold damage. With Mysticism, if you are on foot you can use stone form in order to never be poisoned. Don't forget greater cure - sometimes cleansing winds does not cure the higher poisons. With mobs that dispel easily, 2 earth ellys work better. If you need or want to be mounted, 2 ev's still work well enough. I also like chain lightening and meteor swarm. If you're not hiding, poison works well also. ![]() With magery you pretty much use fireballs, ebolts, and flamestrikes. You will want med at 120 also to help with mana regen. (I can go for days without a fail then fail at rc's 10 times in a row.) 120 eval will boost the damage you deal with magery spells and help summons last longer - focus works the same with mystic. You will still sometimes fail at mystic and spellweaving spells since it is a 99% chance even at 120. Not fizzling any magery skill is sooo worth it. I would take them all to 120 instead of adding another skill at 120. Your build atm is what I am except I'm at 120 in all of them.
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